Ajudar Os outros perceber as vantagens da Persona 5 The Phantom X
Throughout the game's story, there are multiple characters who have no Persona power of their own but appear in the Metaverse in their Phantom Thief forms and join the battles. These characters are cognitive manifestations created by Merope in accordance with the following conditions:
Atsushi Takayama: Target from Yumi Shiina's Synergy stories. A man who once kept harassing Yumi with unreasonably harsh comments on her dancing performance, which eventually caused her to quit dancing. He finds the bar where Yumi is currently working at and continues his harassment.
Persona 5: The Phantom X foi pensado especialmente de modo a dispositivos móveis, utilizando uma jogabilidade bem similar a Persona 5, contudo usando certos ajustes para 1 game gratuito que precisa por obter dinheiro.
The trio work together as the Phantom Thieves, promising to steal the treasures out of six other palaces. Shun Kano, a fellow Kokatsu Academy student, joins the Phantom Thieves to change the heart of Hiromu Miyazawa, a dishonest food critic who uses his platform to acquire restaurants and profit through the use of cheaper ingredients.
The game begins in a similar vein to how Persona 5 begins, midway through the infiltration at Niijima's Palace. However, when Joker begins to make his escape, a hooded intruder intervenes and attacks him.
The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.
[6] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.
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Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.
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After a brief clash, Joker is able to break the hooded figure's white mask, revealing it to be the Phantom X protagonist, who then proceeds to shoot him.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.
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During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.
P5X altered the design of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, Persona 5 The Phantom X with some exceptions such as the Riders having metallic arms):